// Copyright 2022 Eidos-Montreal / Eidos-Sherbrooke

// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http ://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

using UnrealBuildTool;

public class VolumeSequencer : ModuleRules
{
	public VolumeSequencer(ReadOnlyTargetRules Target) : base(Target)
	{
		PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;

		PrivateDependencyModuleNames.AddRange(
			new string[]
			{
				"Core",
				"CoreUObject",
				"Engine",
				"LevelSequence",
				"MovieScene",
				"RHI",
				"Slate",
				"SlateCore",
				"TimeManagement",
			}
		);

		if (Target.bBuildEditor)
		{
			PrivateDependencyModuleNames.AddRange(
				new string[]
				{
					"AssetTools",
					"EditorFramework",
					"EditorStyle",
					"MovieSceneTools",
					"MovieSceneTracks",
					"Sequencer",
					"UnrealEd"
				}
			);
		}
	}
}